5/21/2023 0 Comments Lethal league candyman teleportIf Candy hits the ball while it can still teleport the special move is drawn out longer (doesn't require more meter) which could be used to further manipulate the ball and allow it to continue to pass through walls. If it hits a wall it will show up on the other wall, if it hits the floor/ceiling it will go to the opposite side. In Blaze, Candyman gains the ability to teleport by running towards a wall and inputting crouch before hitting it, causing him to reappear on the opposite side of the stage.Ĭandyman's Special changes the properties of the ball for a brief period of time, allowing it to phase through walls by pressing melee during hitlag. This consequently limits his ability to short-hop. Rather than activating some method of reaching the top of the stage, his jumps are naturally higher than the other characters. Always enjoying himself too.Ĭandyman's special movement ability is slightly less advanced than the other characters. He hits the ball with his cane and he has a special ability to change the chemical composition of certain objects to give them strange and odd properties due to his mutation. He appears as a starter character in both Lethal League and Lethal League Blaze.Ĭandyman is a tap-dancing dandy with a big yellow head. When running on the ground, if you press crouch and then quickly press the opposite direction (within 4 frames of crouching), you will turn around much faster.Candyman is a character from the Lethal League series.Alternatively, you can hold the direction you aren’t facing and swing in order to turn around and smash. This will neutral swing or bunt accordingly. You can however achieve this by holding up + the direction you aren’t facing and either swinging or bunting. When in midair, normally you can’t change the direction you are facing.If you throw the ball downwards, it slows down by 25%.For both, the first swing obviously must connect with the ball. Instead of pressing swing then swing to perform a special, you can instead input swing then grab.If the same player smashes the ball consecutively, the speed does not double each time instead, it doubles the first time and has diminishing effect thereafter.You do not need to complete the taunt to get the meter.
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